Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 15, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Bringing Lara Croft to life: The tech and art of it

Bringing Lara Croft to life: The tech and art of it

July 10, 2015 | By Christian Nutt

"When you’re putting together a well-known character like Lara, you have to be aware of every aspect that goes into making her."

- Rise of the Tomb Raider senior character artist Kam Yu

For this fall's Rise of the Tomb Raider, Crystal Dynamics is putting tremendous effort into creating the face of Lara Croft, and a new Polygon feature dives into the ins-and-outs of that bleeding-edge triple-A art pipeline.

"To make a believable character you need a good concept, the right model, shaders, animation, performance. It’s a complete package," says Crystal Dynamics' senior character artist Kam Yu.

The company captured the performance of actor Camilla Luddington, but blending her expression's with Lara's brought forth an unexpected challenge, says studio CTO Gary Snethen: "Things were almost too real. We had to bring her back, to make her a video game character again and give her that iconic look. She started taking on too many human qualities. It kind of took away from her character."

The full interview goes into much more depth on the process of making a believable Lara. Rise of the Tomb Raider is out on on the Xbox One and Xbox 360 this fall. 

Related Jobs

Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Lead Character Artist
DMG Entertainment
DMG Entertainment — Beverly Hills, California, United States

Technical Artist
Osmo — Palo Alto, California, United States

Sr. UX/UI Designer (Games)
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Lighting Artist

Loading Comments

loader image