Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Disney Infinity  sales slow ahead of sequel

Disney Infinity sales slow ahead of sequel

August 4, 2015 | By Kris Graft

Disney Interactive today posted break-even quarterly operating income, down from $29 million, reflecting a decline in sales of its popular toy-to-game franchise, Disney Infinity.

Revenues for the Interactive segment were $208 million for the quarter ended June 27, down from $266 million for the same quarter a year ago.

An earnings release said the decline was "primarily due to lower results from Disney Infinity and decreased sales of console game catalog titles." The decline was partially offset by Tsum Tsum, the company said.

The decline comes weeks before the next version of Infinity (Disney Infinity 3.0arrives. The last Infinity game came out in September last year.

Disney overall reported profits of $2.5 billion for the quarter, up from last year's $2.2 billion, but still fell short of investor expectations. Revenues were $13.1 billion, up from $12.5 billion.

Related Jobs

Gear Inc.
Gear Inc. — Hanoi, Vietnam

Mobile Games Tools Producer
Genies Inc
Genies Inc — Venice, California, United States

*Principal Engineer - Graphics Programming & Rendering Engine*
Yacht Club Games
Yacht Club Games — Marina del Rey, California, United States

Marketing / Community Manager
Behaviour Interactive
Behaviour Interactive — Montreal, Quebec, Canada

Senior Game Designer

Loading Comments

loader image