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Get a job: Insomniac is looking to hire an Engine Programmer

Get a job: Insomniac is looking to hire an Engine Programmer

September 4, 2015 | By Staff

September 4, 2015 | By Staff
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More: Console/PC, Programming, Recruitment

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Engine ProgrammerInsomniac Games

Location: Burbank, California

The engine programmer who could. That is what Insomniac Games is looking for. 

We are on the search for a programmer who will work with the Core team to design, add and modify features of both runtime and tools components of the engine. This role is also responsible for designing, writing and modifying data and code with a heavy focus on real-time performance and usability.

You will be asked to provide features which can be used in practice to create best-in-class contributions to our games, as well as write and modify tools that will provide access to engine features. 

Keep reading if this interests you, as we’d like to hear from you. 

Essential Duties and Responsibilities include the following:

  • Design and develop data and code based on direction and/or feedback from leads or Director
  • Work independently to complete assigned projects with limited supervision
  • Implement new functionality in tools and engine
  • Design and implement efficient low-level systems to support higher-level programmers & pipelines
  • Design and implement tools that allow content creators to quickly iterate on game ideas
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance
  • Respond to bugs and feature requests related to engine code as directed
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs
  • Complete processor-specific optimization tasks
  • Analyze code performance
  • Other duties may be assigned

 Education and/or Experience:

  • Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience.
  • Advanced C, C++, and assembly/microcode programming (various CPU cores).
  • Additional languages such as HTML, JavaScript and Perl as needed.
  • Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management and advanced programming techniques.
  • Ability to work with various content creation and analytical tools such as Microsoft PIX and RAD Telemetry. 

As mentioned above, if this sounds like the spot for you, then we would love to hear from you.  Please use the link below and apply directly to the role.  Thanks! 

Interested? Apply now.

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Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

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