Video: How video games can better handle feints and misdirection
Bluffing and misdirection are commonly key game mechanics in physical tabletop games, yet in video games these mechanics are not quite so rampant. Why not?
In this session from GDC Europe 2015, TinyBuild talent scout (and erstwhile Gamasutra editor) Mike Rose explores how video games have tackled bluffing and feinting, with plenty of input from the game designers who have stormed the bluffing beaches.
Rose speaks to which elements have worked best in digital form, as well as what designers could learn and potentially steal from the most devious board and card games.
The presentation was practical, funny, and well worth your time to watch for free over on the GDC Vault.
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