Game design is tricky business.
After ten years of jolly shouting, the perennially popular GDC rant session ended at GDC 2014 with a blowout "Rant Apocalypse" that featured game designer Frank Lantz (among others) cheerfully excoriating popular game design practices.
Lantz offers ten pieces of advice for game designers in under five minutes, and makes a decent argument for each of them. The designer and educator takes shots at everything from difficulty in games to attempts by anyone (including himself) to boil down the complicated process of honing your game design skills to a series of quick tips.
It's a fun, inspiring talk that's worth watching, and now you can do so for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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