Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 6, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Come to GDC 2016 and see how  Retro City Rampage  was ported to DOS

Come to GDC 2016 and see how Retro City Rampage was ported to DOS

November 10, 2015 | By Staff

November 10, 2015 | By Staff
    Post A Comment
More: Console/PC, Smartphone/Tablet, Indie, Programming, GDC

With the 2016 Game Developers Conference on the horizon, event organizers are excited to debut another pair of intriguing sessions that should shed light on the art of developing games.

Both of these talks appear on the Programming track of talks at GDC 2016, with one focusing on the practical challenges of creating gorgeous environmental art for mobile games while the other digs into the fun challenges of porting modern games to MS-DOS (and the joys of programming in general.)

Retro City Rampage creator Brian Provinciano ported the game MS-DOS earlier this year, and as part of the GDC 2016 Programming track of talks he'll show you exactly how he pulled it off. In his talk, "From PS4 to 1.44MB Floppy: Porting Retro City Rampage to MS-DOS," Provinciano will cover the core porting challenges (reducing memory usage, fitting the game on a single floppy disk) and contrast them against the challenges he faced in porting the game to platform slike the Nintendo DS and Sony's PSP handheld.

Check out his talk to learn the value of taking time off, not to unplug, but to rediscover what drew you to programming in the first place.

Also, NaturalMotion artist Scott Harber will deliver a notable talk on "The Environment Pipeline of CSR Racing 2" that spans both Programming and the Visual Arts tracks of talks.

A longtime video game technical artist, Harber's talk will run down the realities of delivering scalable, high-quality environment art across a range of mobile devices with varying capabilities using NaturalMotion's own game as a case study. 

Expect to learn simple but effective HLSL tricks for emulating high-end rendering features on mobile and gain a new perspective on how to design your games so they scale well across a wide range of mobile devices.

Of course, these are just two of the many exciting sessions that will be announced for GDC 2016 in the coming months.  Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

Bitwise Alchemy
Bitwise Alchemy — Austin, Remote, Remote

Senior Software Engineer (Remote)
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Audio Programmer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Senior Gameplay Programmer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Gameplay Programmer

Loading Comments

loader image