Video: Animators deconstruct why women aren't too hard to animate
It's important to have diverse characters in games, but making that happen sometimes requires developers to step outside their comfort zone when it comes designing and animating those characters.
At the GDC 2015 Animation Bootcamp this year a panel of game industry experts gathered to cheerfully debunk the specific misconception that women characters are "too hard to animate" or too expensive to include in games alongside male counterparts.
The discussion drew on the animation expertise of Lab Zero animator Mariel Cartwright and Naughty Dog animator Jonathan Cooper, as well as the game production and technical expertise of Giant Spacekat co-founder Brianna Wu.
The resulting discussion offered a good overview of how developers large and small can efficiently incorporate more diverse characters and imagery into their games, and is worth your time to watch for free over on the GDC Vault.
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