Video: Designing funny games is no joke, but it can be done
It's hard enough to make someone laugh at a single joke. How do you keep them laughing throughout an entire game?
Game developer Zoe Quinn has spent time on stage working as a stand-up comedian, and as part of the GDC 2015 Narrative Summit she shared some interesting lessons learned from the experience about comedic timing -- and how it can be used to improve your game.
Citing comedic games like Jazzpunk, The Stanley Parable and her own project Camp's Not Dead, Quinn explored smart ways to tell jokes through game mechanics and ran down some of the unique challenges that plague comedy game developers. Playtesting, for example, gets really tricky when your game is full of jokes that might quickly fall flat when you play through them multiple times.
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