Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Come to GDC 2016 and learn how to teach game balance in schools

Come to GDC 2016 and learn how to teach game balance in schools

December 16, 2015 | By Staff

December 16, 2015 | By Staff
More: Console/PC, Social/Online, GDC

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

At the GDC Education Summit RIT assistant professor Ian Schreiber will offer you valuable insight into how you can teach students the basics of balancing games. His talk, "A Course About Game Balance," will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

Make time to check it out and you'll walk away with an understanding of the realistic scope of a battle-tested course in game balance, and the kinds of topics and assignments that might be covered in such a course were they to implement it at their own school.

Meanwhile, as part of the popular Free-to-Play Summit, Playfab CEO James Gwertzman will offer a primer guide to the world of backend game technologies in "You're Not Alone: A Backend Technology Solution Survey." 

Developers no longer need to build the backend for a F2P game from scratch; nowadays there are hundreds of vendors in categories such as attribution tracking, advertising, customer service, localization, predictive analytics, A/B testing, tax calculations, profanity filtering, payment processing, and more.

Gwertzman has experience evaluating all of them, and during his talk he'll offer review the leaders in each category and share with you some common scenarios that will force you to link backend technologies together in support of your game.

And of course conference officials look forward to announcing many more GDC 2016 Summit sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

Sony PlayStation
Sony PlayStation — Bend, Oregon, United States

Lead FX Artist
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Mid to Senior Worldbuilder - Unreal Engine
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Senior VFX Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Material Artist

Loading Comments

loader image