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Come to GDC for tips on depression-proofing your studio culture

Come to GDC for tips on depression-proofing your studio culture

February 1, 2016 | By Staff

February 1, 2016 | By Staff
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More: Serious, GDC



GDC 2016 is coming up next month, and today organizers would like to let you know about a notable session at the March conference that should offer you some guidance in how to create a more positive culture for your studio.

This Advocacy track talk, "Depression-Proof Studio Culture: A How-To For Mental Wellness," will see Take This, Inc. president Russ Pitts offering advice and techniques for identifying and coping with mental issues in the workplace without sacrificing productivity or "making things worse."

Pitts' talk will offer simple, effective advice on how to de-stigmatize mental health issues in your studio, help yourself and others create a positive work experience, effectively reach to those who may be suffering silentl; and create a culture with a positive resistance to mental health issues.

There are lots of other great talks taking place on the Advocacy track at GDC 2016, including a panel discussion on "The Current State of Muslim Representation in Video Games," the "Beyond Ageism: Designing Meaningful Games for an Older Audience" session and the excellent "Ripple Effect: How Women-in-Games Initiatives Make a Difference" panel.

For more details (including speaker lineups) about these and other announced GDC 2016 sessions, check out the GDC Session Scheduler. Plus, conference officials look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the months ahead. 

For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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