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Heads up, eSports enthusiasts: GDC 2016 is just weeks away, and today organizers are pleased to announce another great talk for the March conference that should shed light on the rapidly-evolving art of designing mobile games for competitive play.
Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory.
In "The Vainglory Story -- 5 Lessons From Building a Touch Screen eSport," Segerstrale intends to share key learnings from building Vainglory from nothing into an emerging eSport with hundreds of teams and millions of views in less than a year.
It's one of many excellent talks in the GDC 2016 eSports Summit, and attendees will glean concrete examples and lessons from evolving a game into an eSport in under a year from launch with plenty of practical advice for developers and publishers alike.
The talk is one of many that will take place during the eight focused Summits at GDC, which fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry.
The eSports Summit will also host great talks like a panel discussion of "The Storytellers of eSports," Bumblebear Games' Joshua DeBonis and Nikita Mikros' talk on "Mercury Rising: The Killer Queen Community" and Super Smash Bros. expert Daniel Lee's session on "Melee It On Me: A Grassroots Effort to Mobilize A Gaming Community."
And of course conference organizers look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the weeks ahead.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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