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Respawn looks to buck the 'no campaign' trend with  Titanfall 2

Respawn looks to buck the 'no campaign' trend with Titanfall 2

February 8, 2016 | By Alex Wawro




"One of the shortcomings of the first game was we just did not have the mechanism to tell everyone ‘here’s who you are, here’s where you are and who’s around you.’ We knew all the answers, we just could not deliver it."

- Writer Jesse Stern speaks to the lack of a single-player campaign in Respawn's Titanfall.

Respawn Entertainment is reportedly working on a sequel to its 2014 multiplayer game Titanfall that will incorporate a single-player campaign, according to comments made by lead writer Jesse Stern in an with Forbes.

Stern's comments suggest Respawn is expanding its narrative ambitions for its flagship franchise, which is notable in light of the fact that many recent big-budget releases with similar design philosophies (think: Star Wars Battlefront, Rainbow Six Siege) have dispensed with single-player campaigns entirely.

This is often due to limited resources -- Boss Key cofounder Cliff Bleszinski made headlines last month for stating that the cost of producing a single-player campaign can often account for up to 75 percent of a project's total budget, and in speaking to Forbes Stern recalls that Respawn simply couldn't afford to do that for Titanfall

But now the studio seems intent on fleshing out the narratives implied in the original Titanfall through both the aforementioned traditional single-player campaign and, potentially, a Titanfall TV series that Stern claims to be developing with Respawn and Lionsgate. 

This is well in line with Lionsgate's 2015 annual report to shareholders, in which the entertainment company describes its Titanfall project as a "one-hour sci-fi action television series" being developed alongside (among other things) a competitive game show based on King's Candy Crush games.



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