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Heads up, game makers: GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the day-long Level Design In A Day tutorial which will help kick off the conference next month.
This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to focus on the critical components of a game's art direction, and its creators' broader artistic vision.
GDC 2016 attendees are invited to attend the Tuesday tutorial and join the leading design minds of our industry as they share their experiences and discuss some of the most important issues of the day.
Level Design in a Day brings together notable level designers from all over the industry to present unique perspectives on the art and science of level design. From the remarkable wilderness of Firewatch (pictured) to how level designers are adapting their skills to the world of VR game development, speakers will share their insights on ideation, implementation and evolution of the craft.
So come out to the workshop and join a diverse group of veteran game creators as they share in-depth analysis of our art form via traditional lectures, engage with the audience over multiple Q&A sessions and provide one-on-one guidance through portfolio reviews and mock interviews.
For more details on the talks that will take place during the day-long tutorial, check out the GDC Session Scheduler. Plus, more sessions will be announced for GDC 2016 in the coming months.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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