GDC 2016: ARM sponsors expert talks on Vulkan and mobile VR design
Heads up, game makers: Passes for the Game Developers Conference 2016 are still available, and as the conference draws closer we're highlighting more cutting-edge sponsored sessions at the March event that you won't want to miss.
If you're at all interested in the latest graphics technologies, make time to check out some of the talks ARM is sponsoring at the show. From mobile virtual reality insight to practical advice on how to prepare your game's graphics engine for Vulkan, you won't be disappointed.
Attend ARM senior software engineer Daniele Di Donato and staff engineer Marius Bjorge's talk on "How to prepare your graphics engine for Vulkan," for example, and you'll learn how to get the best performance benefits out of the new cross-platform Vulkan open graphics standard.
Elsewhere at the show, nDreams chief Patrick O'Luanaigh will join ARM's Roberto Lopez Mendez and Unity's Carl Calleweart to share knowledge in "Achieve High Quality Mobile VR Games." Stop by, and learn how to achieve high-quality VR graphics on mobile devices using Unity's native VR support.
The panel will review a case study highlighting issues nDreams faced when developing Unity-based mobile VR titles, including their top rated "Perfect Beach" experience on Oculus GearVR. They'll also outline how they identified and addressed the causes of their issues.
For more details on these and other announced talks taking place at the show this year (as well as to start planning out your custom GDC schedule!) head over to the GDC Session Scheduler.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Gamasutra and GDC are sibling organizations under parent UBM Tech.