Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Here are your 'Best In Play' winners for GDC Play 2016!

Here are your 'Best In Play' winners for GDC Play 2016!

March 7, 2016 | By Staff

March 7, 2016 | By Staff
Comments
    Post A Comment
More: Console/PC, Indie, GDC



Good news, game makers: The 2016 Game Developers Conference organizers have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2016 event, which allows emerging developers to show their games at GDC.

For the Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. All Best in Play award winners (listed below) will receive 2 All Access Passes to the 2017 Game Developers Conference.

Winners for Best in Play will also receive special designations (think: booth badges) at GDC 2016, where their games will be playable by all GDC attendees. If you're a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking Software.

All of these games will be available to play in the GDC Play onsite exhibit this year at GDC Play 2016. The GDC Play exhibit will be open Wednesday through Friday, March 16th-18th, and will occupy a prominent spot on the lower level of the North Hall of the Moscone Convention Center.

Best In Play 2016 Winners

Iconoclasts -- Joakim Sandberg & Bifrost Entertainment

Fugl -- Johan Gjestland

Birdly -- Somniacs

The Low Road -- XGen Studios

Dig -- Rock Pocket Games

Through the Woods -- Antagonist

Schlicht -- Mr. Whale

Pamela -- Nvyve Studios

Best In Play Honorable Mentions

For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.



Related Jobs

2K
2K — Novato, California, United States
[12.13.17]

LEAD RENDERING ENGINEER
Titan IM
Titan IM — Port Stephens, New South Wales, Australia
[12.13.17]

Senior Game/Software Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[12.13.17]

Director, Core
Insomniac Games
Insomniac Games — Burbank, California, United States
[12.13.17]

Lead VFX Artist









Loading Comments

loader image