Survey: Work-for-hire is the most common way indie devs pay bills
After conducting an informal poll of fellow indies last month, indie game developer and Finji Games co-founder Adam Saltsman has published the results on his blog this week.
They make for interesting reading, though they should be taken with a grain of salt in light of the fact that the data was gathered from 634 people who identify as indie developers and likely saw Saltsman's calls for responses via Twitter.
Notably, almost half of survey respondents (46.7 percent) said they relied on work-for-hire jobs (think: contracting for asset work, ports, etc.) to pay their bills in the past year, and over half (55.6 percent) said they historically paid the majority of their bills via work-for-hire gigs.
While it's common knowledge that many indies take contract work, it's less common to see developers pubicly vouching for how critical it is to their financial well-being.
This is well in line with what Gamasutra learned last year from speaking to an array of developers (including Saltsman) about the financial realities of "going indie": that low-profile contract work on games for big publishers (and often, former employers) was one of the primary ways many successful indies stayed afloat while working on their original ideas.
There's lots of other intriguing data in Saltsman's survey results, of course. Among those surveyed, nearly half (49.4 percent) said their indie game company was a one-person operation, and nearly a third (30.3 percent) said they had shipped zero games so far.
Most lived in or near a major metropolitan area, and a quarter (24.9 percent) of respondents said they'd been self-employed full-time game makers for at least 5 years.