From a certain point of view, game development is effectively the act of transmuting ideas and concepts into actual game features.
If you're working well, you winnow out bad ideas and build great game elements out of your good ideas. But how, exactly, do you do that?
At GDC 2013, onetime Witcher developer Maciej Szczesnik took the stage to share how CD Projekt Red figures out great ideas, picks which ones will work best as game features and builds the optimal production pipeline around them.
It was a great talk that coheres the work of design and production by presenting creativity-boosting methods, feature assessment tools, and effective production mindset. What's more, now you can (and should) watch the whole talk for free over on the GDC Vault.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Tech