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Registration is now open for GDC Europe 2016!

Registration is now open for GDC Europe 2016!

April 14, 2016 | By Staff

Heads up, game makers: GDC Europe is taking place this summer in Cologne, Germany and today is the day to register early at a discounted rate.

Organizers of the Game Developers Conference are pleased to announce that early registration for GDC Europe 2016 has officially opened,  there's no better place to find the essential pan-European perspective of game development and business trends currently happening throughout the continent.

Organized by UBM Tech Game Network, the event, now in its eighth year running, will run Monday through Tuesday, August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

Register now and you can save 200 euros on an All Access Pass. Plus, this year there will also be a GDC Europe Student Pass made available as a more affordable alternative to the All Access Pass -- one created specifically for qualified students interested in learning and networking at the conference.

As always, the Student Pass is only available to verifiable full-time students at an accredited college or university. Students must provide a Valid University ID and proof of full-time status.

GDC Europe continues to serve the pan-European game industry by gathering the world’s leading game development professionals to discuss current trends across platforms and industry disciplines. Last year's event included highlights like a postmortem of the hit game Cities: Skylines from Finnish studio Colossal Order, an in-depth exploration of how CD Projekt Red designed the crafting systems of The Witcher 3: Wild Hunt, and useful advice from both Sony and Valve representatives about how to design great VR games.

This year promises to be even better, and GDC Europe 2016 will also continue to offer business and networking opportunities to all attendees with a developer-focused Expo Floor area and day and evening networking events. For more information, check out the GDC Europe website.

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