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November 17, 2019
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Video: I Expect You To Die and the value of presence in VR game design

April 20, 2016 | By Staff

April 20, 2016 | By Staff
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More: VR, Design, Video, Vault



VR has arrived, but designing a good VR game is still a journey across mostly uncharted territory.

At GDC 2016, Schell Games' Jesse Schell and Shawn Patton tried to shed some light on the path to a good VR game by sharing what they'd learned in designing the Bond-esque VR escape game I Expect You To Die. 

They touched on how to avoid motion sickness, how to focus on the aspects of game design VR is good at (and avoid what it's bad at), and why immersion (or that elusive sense of "presence") trumps gameplay in VR. 

It's a great talk for VR game developers to watch, and you can now do so completely free over on the Official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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