Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Crytek doubles down on the movie business with standalone Film Engine

Crytek doubles down on the movie business with standalone Film Engine

April 26, 2016 | By Alex Wawro

CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" built on its Crytek engine that's aimed at a broad swath of the movie industry, including VR, indie and big-budget filmmakers.

This is a notable step further into the movie-making business for Crytek, which recently decided to make the latest version of its CryEngine game engine basically free as "pay-what-you-want" software.

The German company has also had its hand in the film industry for some time via Cinebox, a game engine-esque film production toolset the company began prototyping in 2008 that has since been used in the production of movies like Dawn of the Planet of the Apes.

Film Engine is based on a revamped version of Cinebox, and is currently in closed beta testing ahead of a planned launch "in the next few months." The project's creative director, Jean-Colas Prunier, previously spent well over a decade doing visual effects work on films like Guardians of the Galaxy, Avatar and The Lord of the Rings: The Return of the King.

"By addressing the needs of filmmakers with the technology of the games industry, we were able to create an entirely new cinematic production tool that will completely change the way the industry works," Prunier stated in a press release announcing Film Engine's debut.

That's an echo of what Epic Games founder Tim Sweeney told Gamasutra in 2015, when he noted that "a real-time game engine is the common substrate" underlying games and film.

That was the same year that Weta Digital worked with Epic to create an Unreal Engine-powered VR experience based on the Hobbit films, and at GDC Epic Games' Kim Libreri predicted that "the [game and film] industries will unify in the next five years" -- at least in terms of asset production.

For now, developers curious to learn more about Film Engine can get in touch with the company via its new website, though Film Engine remains mum about how much its tools will cost.

Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States

Lead Environment Artist
HB Studios
HB Studios — Lunenburg/Halifax, Nova Scotia, Canada

Experienced Software Engineer
University of Exeter
University of Exeter — Exeter, England, United Kingdom

Serious Games Developer
innogames — Hamburg, Germany

PHP Developer - Tribal Wars

Loading Comments

loader image