Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Learn why 'idle games' click with players at GDC Europe 2016

Learn why 'idle games' click with players at GDC Europe 2016

June 24, 2016 | By Staff




Far from remaining idle, GDC officials are working hard to line up great talks for the big GDC Europe conference this August in Cologne, Germany. Today, they're excited to debut another exciting session taking place at the show that will dig into the heart of an under-explored genre.

In "Idle Chatter: What We Can Learn From Self-Playing Games" Kongregate's Anthony Pecorella will look at how the "idle game" genre has evolved -- and what lessons game developers can take from it.

Attendees will learn the core mechanics behind idle games, see how they have lead to success for even small, indie developers, and hopefully gain insight and ideas about making your own idle games or implementing these ideas into non-idle games. Prepare to get bizarrely, inexplicably excited about watching numbers go up!

Amid your excitement, remember that early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Gamasutra and GDC are sibling organizations under parent UBM Tech



Related Jobs

PixelPool
PixelPool — Portland, Oregon, United States
[05.23.19]

Backend Developer â¯(Unreal Engine 4, Blueprint, C++)
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.23.19]

Lighting Artist
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[05.23.19]

Senior Game Engineer (C++)
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[05.23.19]

Senior Animator









Loading Comments

loader image