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At GDC Europe, learn to make MMORPG tradeskills fun and profitable

At GDC Europe, learn to make MMORPG tradeskills fun and profitable

July 1, 2016 | By Staff

July 1, 2016 | By Staff
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More: Social/Online, Design, GDC Europe



This year's GDC Europe conference in Germany is coming up quick, and today event organizers are excited to announce an intriguing talk on the nuts and bolts of MMORPG design for the summer conference.

Come August, GDC Europe 2016 attendees will have a chance to sit in on a session about "Tradeskills for Fun and ROI" from Daybreak Games producer Emily Taylor. 

Taylor has been responsible for revamping the tradeskills in Everquest 2 and overseeing further development of tradeskill content across 9 EQ2 expansions, as well as other Daybreak online game projects.

Few appreciate what makes tradeskills in games fun and challenging like she does, so check out her talk to learn how to entice players who love to play games where they can craft, buy and sell things to their heart's content.

Those who attend Taylor's talk will gain an understanding of the factors that motivate tradeskill-oriented players, what aspects of gameplay keep them coming back, how they strengthen your game's community, retention -- and ultimately, profit. 

In other words, why tradeskills should not be a last-minute system addition if you want to have to a robust MMO.

Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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