Would basketball be more exciting with two balls?
Would soccer be even more popular with three balls?
According to game developer Tim Rogers, they might be, but they'd also be illegible -- near-impossible to spectate, officiate, or televise. This is where Rogers, designer of Videoball and director of Action Button Entertainment, believes the ice-cold computer-precision of an electronic game begins to rise in superiority over analog sports.
To demonstrate his point, Rogers took the stage at GDC 2016 to lead attendees on a tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
It's a journey worth embarking on, and if you missed the chance to do so in person you can now watch the entire talk for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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