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Attend GDC Europe and learn what it's like to develop a game in public

Attend GDC Europe and learn what it's like to develop a game in public

July 5, 2016 | By Staff

July 5, 2016 | By Staff
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More: Indie, Production, GDC Europe



Hey game devs, GDC officials are lining up a smorgasbord of great talks for this year's big GDC Europe event in Cologne, Germany -- and today they're happy to announce another smart session taking place at the August conference.

Starting in early 2013, Dutch independent studio Vlambeer worked to make Nuclear Throne the first ever major game to have the majority of its development broadcast live on Twitch. Now, Vlambeer cofounder Rami Ismail is coming to GDC Europe to talk about lessons learned from the experience in a session titled "Nuclear Throne: Performative Game Development in Hindsight."

Now that game has been out for a few months and the livestreams have ended, Ismail is ready to take the stage and talk about the challenges Vlambeer faced and what it learned about building community while developing a game right in front of them -- live.

The talk promises to be an earnest breakdown of a very unique, learning-packed experience, so don't miss it!

Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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