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GDC Canada Debuts Obsidian, Telltale,  Dead Rising 2  Talks

GDC Canada Debuts Obsidian, Telltale, Dead Rising 2 Talks

March 26, 2010 | By Staff

March 26, 2010 | By Staff
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With next Wednesday's early registration deadline approaching, GDC Canada organizers have revealed talks from Obsidian, Blizzard, Telltale, and Blue Castle Games execs and creators for the May 6th-7th Vancouver event.

As well as already-announced emerging market lectures from Zynga and the Diner Dash creator, the event will also host in-depth tracks about core game elements such as game design, business and production, programming, and visual arts.

Some of the newly debuted highlights for these core GDC tracks, spotlighting some of the industry's major creators, include:

- In 'Ask The Decision Makers - Find Out What Publishers Want And How To Get What You Want', speakers including Capcom's Adam Boyes, Electronic Arts' Sinjin Bain and Activision Blizzard's Bob Loya will sit in on a panel where attendees can 'hear directly from publisher and financial representatives regarding what they want to see to release funds to a developer', as well as further advice from business development professionals.

- Telltale CEO and co-founder Dan Connors is talking on 'Evolving Episodic for a Growing Digital Audience', with the developers of the Sam & Max, Monkey Island and Wallace & Gromit episodic game series discussing "how to bring story, humor, and casual game mechanics to a broad audience of connected gamers... [and] best practices for determining price points for these experiences."

- The in-depth talk 'Using Telemetry to Improve Zombie Killing' sees Tom Niwinski and Dee Jay Randall from Dead Rising 2 developers Blue Castle Games discuss "how the Dead Rising 2 team is using in-game telemetry to tune the game, tracking item usage, and ensuring all the nooks and crannies have been visited."

- Obsidian Entertainment (Alpha Protocol, Fallout: New Vegas) CEO Feargus Urquhart, who launched the Fallout, Baldur's Gate, Icewind Dale and Neverwinter Nights brands while at Black Isle/Interplay, will discuss contract negotiations, "sharing strategies and advice, gleaned from over almost 15 years of experience, that is aimed at smoothing out the negotiation process - for both developers and publishers."

This year, new GDC Canada tracks will also focus on hot game industry topics including digital distribution, social games, and iPhone games. GDC Canada, presented by Reboot Communications and this website's parent the UBM Techweb Game Network, will also host evening networking events, as well as an expo hall.

More information on the 2010 GDC Canada event, including pricing specifics, lectures announced to date and registration deadlines -- the first of which is next Wednesday, March 31st -- are available on the official GDC Canada website.


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