Insomniac Games' 2014 open-world game Sunset Overdrive is built to allow players a diverse array of choices regarding the protagonist they embody -- and that means the dev team had to spend a lot of resources on things like asset creation, animation, audio design and more.
How did they pull it off, and what practical benefits came with designing for diverse protagonists? At GDC 2015, Insomniac's Adalbert Kinsey spoke to the tools and production processes Insomniac used, and the lessons they learned in the process.
It was a good talk, one that concentrates on practical know-how and tips for avoiding potentially costly pitfalls in your own game's development process. If you missed out on it last year, good news: you can now watch the whole thing for free on the GDC Vault.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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