In the realm of big-budget game design, sequels and multi-game franchises are the norm. But when you're working on such a project, how do you decide what aspects of a game to innovate on -- and how far to take that innovation?
At GDC 2016, former 343 Industries game designer Ryan Darcey offered insight into the process by describing how the Halo studio took the "Spartan Charge" and "Ground Pound" actions introduced in Halo 5 from concept to final release.
It's an interesting talk to watch, because Darcey covers the process of figuring out where to innovate design-wise, effectively mapping player actions to controls, and tuning for balance in building these brand-new abilities.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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