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What does it take to record actors' performances and incorporate that audio into your game's cinematic sequences in a way that sounds authentic?
At GDC 2014, Ubisoft Toronto's Richie Nieto showcased (via a step-by-step walkthrough of the pipeline) the steps he and his team took to produce the dialogue for cinematics in the big-budget stealth action game Splinter Cell: Blacklist.
It was a thorough talk about an under-discussed topic, as Nieto spoke to various game production phases as they pertained to the audio department and illustrated some technical decisions made for this project that might typically be labeled as unorthodox in the video game industry.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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