Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Capturing the cinematic dialogue of Splinter Cell: Blacklist

August 3, 2016 | By Staff

August 3, 2016 | By Staff
    Post A Comment
More: Console/PC, Audio, Video, Vault

What does it take to record actors' performances and incorporate that audio into your game's cinematic sequences in a way that sounds authentic?

At GDC 2014, Ubisoft Toronto's Richie Nieto showcased (via a step-by-step walkthrough of the pipeline) the steps he and his team took to produce the dialogue for cinematics in the big-budget stealth action game Splinter Cell: Blacklist.

It was a thorough talk about an under-discussed topic, as Nieto spoke to various game production phases as they pertained to the audio department and illustrated some technical decisions made for this project that might typically be labeled as unorthodox in the video game industry.

It's well worth watching if you want to know more about the voice of Sam Fisher and other Blacklist characters, and you can now watch the whole thing for free via the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

Related Jobs

iGotcha Studios
iGotcha Studios — Stockholm, Sweden

Senior Game Designer
innogames — Hamburg, Germany

Senior Unity Software Developer - God Kings
Red Lens Games, Inc.
Red Lens Games, Inc. — Redmond, Washington, United States

Senior Programmer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Principal Hard Surface Artist

Loading Comments

loader image