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Attend VRDC and see how Double Fine reinvented  Psychonauts  for VR

Attend VRDC and see how Double Fine reinvented Psychonauts for VR

August 10, 2016 | By Staff

August 10, 2016 | By Staff
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More: VR, Design



Later this year San Francisco will host the first standalone Virtual Reality Developers Conference, and one of the excellent sessions organizers are lining up for the show is a great talk from Double Fine Productions about how the studio brought the world of its classic game Psychonauts to life in VR.

In "Reinventing 'Psychonauts' for VR" project lead Chad Dawson will talk about how the team designed and built a fresh experience from the ground up, one that captures the strengths of the original Psychonauts while embracing the immersion and gameplay that can only be delivered in VR.

His talk promises to be fun and insightful, as it covers the design evolution of the upcoming VR game Psychonauts in the Rhombus of Ruin -- including the specific challenges of camera perspectives, control iteration, navigation, and interactive dialog unique to title with a strong focus on stylized characters, story, and humor.

So don't miss it! Head over to the VRDC website now and register now to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

And of course, early birds can save up to $400 off the price of a VRDC pass by registering to attend before September 7th!

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Tech.



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