Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Devs celebrate the tools they used to make their first games

Devs celebrate the tools they used to make their first games

August 19, 2016 | By Alex Wawro

August 19, 2016 | By Alex Wawro
Comments
    9 comments
More: Console/PC, Indie, Production



What was the very first thing you remember using to make video games?

It's a fun question, one game curator Steve "Moshboy" Cook recently asked on Twitter as part of a barrage of open questions to devs about how they got their start.

All of Cook's inquiries are interesting and worth reading (or answering, if you're a dev), but what's really notable about the opening question regarding devs' first tools is that so many people mentioned level editors or similar modding tools for established games in their responses.

That lends further credence to the notion that many game makers get their start by dipping toes into the game modding community, making it all the more laudable that modern games like Hotline Miami 2 and Doom ship with (or gain, post-release) official user-gen content creation tools.

Below, we've taken the liberty of highlighting some of the (many) great answers devs have given to Cook over the past day or so.



Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[05.23.19]

Senior System Designer (Living World)
FoxNext Games
FoxNext Games — San Jose, California, United States
[05.22.19]

Senior Producer
CCP
CCP — Reykjavik, Iceland
[05.22.19]

Production Director - EVE Online
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[05.21.19]

UI Engineer (Temporary)









Loading Comments

loader image