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Following Valve's lead, Oculus is adding a VR boundary system for Touch

Following Valve's lead, Oculus is adding a VR boundary system for Touch

September 14, 2016 | By Bryant Francis

September 14, 2016 | By Bryant Francis
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More: VR, Design



Are you working on an Oculus game that uses the Touch controllers? If so, you’ve probably noticed that Oculus currently doesn’t have anything like the SteamVR Chaperone system, which lets players know when they’re at the edge of the sensor range for the HTC Vive. 

According to Oculus VP Nate Mitchell however, the company is implementing its own virtual boundary system this week in Rift update 1.8, meant to help out developers working with Touch. 

Mitchell only adds that the system will be called “Guardian,” and that more details on the system will be revealed at Oculus Connect in San Jose next month. 

As Road to VR notes, it’ll be interesting to see how Oculus’ system manages to function without infringing on Valve’s patent for Chaperone, which specifically covers “sensory feedback systems and methods for guiding users in virtual reality environments.”



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