Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 3, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Watch Gamasutra play BioShock's first hour with level designer Bill Gardner

September 16, 2016 | By Staff

September 16, 2016 | By Staff
    Post A Comment
More: Console/PC, Design, Video

This week, Bioshock: The Collection hit store shelves, gathering almost a decade's worth of BioShock games and DLC onto one disc for the first time. To commemorate its release, (and the loads of BioShock nostalgia that came with it), we invited former Irrational Games lead level designer Bill Gardner to play the first hour with us on our new Twitch Channel. 

Thanks to the addition of several game design clubs and classrooms joining us via Twitch chat, the experience wound up not just being a great look back at BioShock's development, but also an instructive tutorial on iterative level design. As we entered Rapture for the first time (again), Gardner took a few moments to explain everything from the game's first introduction to combat to how he and his colleagues introduced players to concepts like Plasmids, "the one-two punch," and more. 

It's worth a watch for aspiring game developers, especially if you want to hear Gardner explain one of his key level design philosophies---introducing players to an obstacle before guiding them to a path towards the solution. 

Be sure to subscribe to our new Twitch channel to get notified about new broadcasts every Friday at 3PM EST, and to watch last week's show where we interviewed the developers of Valley

Related Jobs

Disbelief — Chicago, Illinois, United States

Senior Technical Artist
innogames — Hamburg, Germany

Junior Game Designer - Level Design - New Mobile Game
Plarium Michigan Studio LP
Plarium Michigan Studio LP — San Mateo, California, United States

UX Designer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Senior VFX Artist

Loading Comments

loader image