Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 17, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Learn about the latest AR and VR innovations at VRDC 2016!

Learn about the latest AR and VR innovations at VRDC 2016!

October 12, 2016 | By Staff

October 12, 2016 | By Staff
Comments
    Post A Comment
More: VR, Design, VRDC



As the inaugural standalone Virtual Reality Developers Conference this November draws closer, the folks behind the conference would like to briefly showcase one of the great tracks of talks taking place during the event.

VRDC is all about exploring and discussing the latest in virtual- and augmented-reality in entertainment, journalism, retail marketing and beyond, so organizers  to quickly run down a sample of the talks you'll find on the conference's Innovation track.

As an example, consider that SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into the topic in his Innovation track talk "Applications of Eye Tracking in Virtual Reality."

SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he'll speak directly to how the ability to track someone's "point of gaze" revolutionizes interaction with a virtual world.

The power of eye-tracking is not limited to interaction alone, either -- In the long run, eye-tracking can make logins obsolete, and using foveated rendering, make highresolution displays possible in HMDs. Sengelaub will outline how this can be done and present both the state-of-the-art (and a leap into the future) of eye tracking in VR.

Plus, Erik Martin -- a policy advisor at the White House -- will be delivering a VRDC Innovation Track talk on "The White House Call: Virtual Reality for Grand Challenges." He'll address the ways the White House sees virtual reality as a new tool for approaching a number of significant issues.

He'll also explore efforts by the White House to utilize leading entertainment technology, and speak to how, in areas like education, VR must also help reduce the digital divide among wealthy and poor rather than expand it. This talk will call for VR as a force for good, and showcase how developers can help achieve that goal. 

Also, VR pioneer Tony Parisi will be at the show to share insight into how you can start designing VR for the web.

In his talk "WebVR: Building for the Immersive Web" Parisi will run down the potential fruits of getting VR on the web, including the ability for consumers to experience VR without downloading and installing apps, and seamless transitions from one experience to another via hyperlinks.

He'll also explore how VR developers can also benefit, with the ability to deploy using open tools and existing cloud infrastructure.

Parisi further plans to deconstruct the immersive web and its underlying foundation, WebVR. WebVR comes online in late 2016, powered by a new generation of browsers including desktop Chrome and Firefox, and mobile browsers for Samsung Gear VR and Google Daydream. 

So head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.



Related Jobs

Hyperkinetic Studios
Hyperkinetic Studios — Los Angeles, California, United States
[09.16.19]

Level Designer - Los Angeles
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[09.16.19]

QA Tester
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[09.12.19]

UI Artist
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[09.12.19]

Senior Content Designer









Loading Comments

loader image