Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Valve's royalty-free SteamVR tracking tech already has over 300 licensees

Valve's royalty-free SteamVR tracking tech already has over 300 licensees

October 11, 2016 | By Alex Wawro

October 11, 2016 | By Alex Wawro
More: VR, Business/Marketing

Valve noted today that it has over 300 licensees working to incorporate its SteamVR position-tracking tech into projects that reportedly go beyond games to include everything from vehicles to toys, many of which are expected to debut next year.

That seems a bit remarkable in light of the fact that Valve only made the technology available royalty-free two months ago, and there are significant hurdles involved: to be a SteamVR licensee, Valve reportedly requires you to register as a Steam partner and pay $3,000 to a third-party firm, Synapse, to attend an in-person training program in Seattle (though the company says its working on offering classes remotely, too.) 

The proliferation of SteamVR Tracking among licensees may also be promising news for devs who have become fond of the tech after coming to grips with the way it enables room-scale tracking for the HTC Vive VR headset.

Valve itself certainly seems to be enamored with the tech, the Vive and VR in general, as the company sent out a press release today (which contained the note about SteamVR Tracking licensees) reminding everyone VR will be a central focus of its Steam Dev Days dev conference later this week.

Related Jobs

Dream Harvest
Dream Harvest — Brighton, England, United Kingdom

Technical Game Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

Director, Art Management
Pixar Animation Studios
Pixar Animation Studios — Emeryville, California, United States

Animation Tools Software Engineer
Disbelief — Chicago, Illinois, United States

Senior Programmer, Chicago

Loading Comments

loader image