"Everything you know is wrong."
When veteran game designer Sid Meier (Sid Meier's Civilization, Sid Meier's Starships, Sid Meier's SimGolf, et al) took the stage at GDC 2010 to deliver a keynote address about his personal game design philosophy, that's how he decided to sum up his message.
It was a great talk, one that helps explain the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly.
If you've never seen it before, no worries -- now it's easier than ever to see because you can watch the entire talk for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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