Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Unity 5.5 exits beta, replete with codeless IAP and Holographic support

Unity 5.5 exits beta, replete with codeless IAP and Holographic support

November 30, 2016 | By Alex Wawro




Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, which presumably means a beta version of 5.6 is in the works.

Devs who haven't already messed around with the Unity 5.5 beta should know it encompasses a significant list of performance improvements and engine changes, including a notable level of support for codeless in-app purchases and Microsoft's nascent Windows Holographic "mixed-reality" game/experience platform.

According to Unity, the new codeless IAP API in 5.5 should make it easier for devs to integrate in-game purchasing systems that work across multiple storefronts: the Apple App store, Google Play, Amazon, Samsung, the Windows Store and the Tizen Store, with support for Asia's Xiaomi and Cloud Moolah storefronts coming in the near future.

Unity 5.5's support for Windows Holographic is also interesting because it should make things easier for devs who want to prototype games and experiences for the platform. According to Unity's documentation, devs on 5.5 can now use the new Holographic Emulation feature to design, debug and iterate Holographic experiences in the Unity editor without having to build and load them onto an actual (pictured) HoloLens headset.

For more details on what's new with the stable release of Unity 5.5, head over to the Unity blog.



Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

Producer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

QA Manager
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

Senior Lighting Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.15.19]

Camera Designer









Loading Comments

loader image