Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Why the moral structure of Tyranny makes it an interesting RPG

November 30, 2016 | By Bryant Francis

November 30, 2016 | By Bryant Francis
More: Console/PC, Design, Video

Obsidian Entertainment's Tyranny is a role-playing game where you start the game working for the ultimate evil, but despite that, it's maybe one of the few games this year that's taken an interesting take on morality. As players work their way through the game's quest, the lack of a clear moral compass puts players in a more reactive decision-making mode, and sometimes gives them more tools to navigate decisions that impact characters in the world then a clear good/evil system. 

And it does it all with mechanics and aesthetics that were popular in the 1990s. To figure out how, we sat down and streamed the game to explore these systems and talked with our audience about what's changed in the isometric RPG genre. 

It was a fun converastion, and you can watch the whole thing above. And while you're at it, be sure to subscribe to Gamasutra's Twitch channel and catch up with our conversation about procedural design last week with Moon Hunters lead designer Tanya Short. 

Related Jobs

innogames — Hamburg, Germany

Game Designer - Forge of Empires - Feature Design & UX
Visual Concepts
Visual Concepts — Austin, Texas, United States

Sr Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

Design Manager

Loading Comments

loader image