Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Nintendo Switch to support Vulkan, OpenGL 4.5 and OpenGL ES

Nintendo Switch to support Vulkan, OpenGL 4.5 and OpenGL ES

December 19, 2016 | By Alex Wawro

December 19, 2016 | By Alex Wawro
More: Console/PC, Programming

A few developers are buzzing today about The Khronos Group's decision to add Nintendo's upcoming Switch console to its lists of hardware compliant with the OpenGL 4.5OpenGL ES, and Vulkan (OpenGL's successor) APIs it maintains.

This is worth knowing for developers who have embraced these APIs and are contemplating how (or if) they'll make Switch games. As developer Ethan Lee points out on Twitter, it also suggests the Switch will better support OpenGL than some established, popular platforms -- including iOS and MacOS.

We've seen a number of high-profile developers embrace Vulkan specifically this year, citing notable performance benefits. For example, id Software claimed that patching Vulkan support into the PC version of Doom earlier this year would help facilitate "super-high framerates."

Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Gameplay Programmer
innogames — Hamburg, Germany

PHP Game Developer - Grepolis
Boston Dynamics
Boston Dynamics — Waltham, Massachusetts, United States

Software Engineer, Android Developer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer

Loading Comments

loader image