Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 15, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Molyneux: Current Rapid Innovation Will 'Make New Genres Happen'

Molyneux: Current Rapid Innovation Will 'Make New Genres Happen' Exclusive

June 4, 2010 | By Chris Remo




Game design may have suffered from stagnation in the recent past, but it is now in the midst of far-reaching innovation, argues Lionhead Studios creative director Peter Molyneux, who believes "new genres" will emerge out of the intersection of social spaces, motion control, and emotional intent.

"There's a lot of forces all coming together at once," says Molyneux, as part of an extensive Gamasutra interview to be published in the coming days.

"The hardware manufacturers have really realized, 'Look, if we really want to revolutionize things, it's not about faster processors and more memory. It is actually about things that are being held in the player's hands," he said.

"And then you've got the side where, at last, we're starting to get what online really means," he added, pointing to the importance of social spaces and the extensive "digital relationship" cooperative features in his own upcoming Fable III.

"Thirdly, you've got us as software engineers and designers and creators actually saying, 'Hey, we can make emotional experiences," Molyneux said. "Games like Heavy Rain give you a true emotional roller coaster ride."

Those three main areas of innovation are a far cry from "only a few years ago," claims the designer, who oversees Lionhead as well as the rest of Microsoft Game Studios Europe.

"You put all of that stuff together, and you start to realize that, in two to three years' time, when we all get used to all of this new stuff, all these new colors and the paint palette of design -- it really is going to make new genres happen."


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[06.14.19]

Director, Art Management
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.14.19]

Audio Designer
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.14.19]

User Experience Researcher
Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic
[06.14.19]

Lead Game Designer









Loading Comments

loader image