Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We did some live quest design with RPG developer Tanya Short

January 20, 2017 | By Bryant Francis

January 20, 2017 | By Bryant Francis
Comments
    1 comments
More: Console/PC, Design, Video



There’s a big disconnect between what it’s like to interview developers while they’re making games, and to see them working on them right in front of you. While we at Gamasutra do our best to convey what the process is like, it’s something else entirely to talk to a game developer while they’re working on a quest. 

Today, we took a moment to peek inside the creative brain of Tanya Short, creative director at Kitfox Games, and learn about how she builds choice-driven mechanics in the role-playing games she works on. Currently writing and producing The Shrouded Isle, Short took an hour with us to design a quest based on the game’s fiction, showing how she would introduce players to a new mechanic and help them gain a resource they were currently low on. 

Despite how short the quest turned out to be (only a few steps) it took a whole hour to get a working version going, as we discovered our own bugs along the way. If you’ve never dabbled your toes in quest design before, you should take a look at the full video above. 

And if you haven’t already subscribed yet, be sure to navigate to the Gamasutra Twitch channel and click the subscribe button for more developer interviews, editor roundtables and gameplay commentary. 



Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[10.14.19]

Animator
University of Utah
University of Utah — Salt Lake City, Utah, United States
[10.14.19]

Assistant Professor (Lecturer)
Take Two Interactive Software Inc.
Take Two Interactive Software Inc. — Westwood , Massachusetts, United States
[10.11.19]

Cinematic Narrative Scripter
Insomniac Games
Insomniac Games — Burbank, California, United States
[10.11.19]

Lead Level Designer









Loading Comments

loader image