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Allegorithmic Unveils New Texture Authoring Tool

Allegorithmic Unveils New Texture Authoring Tool

June 22, 2010 | By Leigh Alexander




3D tech company Allegorithmic is debuting Substance Designer, its latest tool aimed at addressing what it sees as common bottlenecks in linear texturing workflows.

Substance Designer is part of the larger texturing-oriented Substance product line, the whole of which is intended to help artists create and collaborate on dynamic textures iteratively.

Substance Designer includes customizable filters the company calls "texturing painkillers"; Allegorithmic says these are designed to offer designers a texturing problem-solving option other than linear layer-based tools.

The company also highlights a hybrid bitmap, vector graphics and procedural textures mixer approach. Users of Substance Designer also receive unlimited access to the related content database.

"Professional and semi-professional 3D artists will be able to take their pipeline to the next level and save a tremendous amount of time while producing large volumes of textures," claims founder and CEO Sebastien Deguy.


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