Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Learn from Amazon and Khronos Group experts at GDC 2017

Learn from Amazon and Khronos Group experts at GDC 2017

February 13, 2017 | By Staff

February 13, 2017 | By Staff
Comments
    Post A Comment
More: Console/PC, GDC



As you prepare for the Game Developers Conference later this month, organizers want to make sure you don't miss out on some of the info-packed sponsored sessions that are taking place during the show.

The developer day sessions we're talking about take place during the first two days of GDC (Monday and Tuesday, February 27th and 28th) and offer high-quality advice and opportunities to directly learn from some of the top players in the industry.

Most notably, the folks at Amazon are actually doing two developer days at GDC this year: on Monday the company is hosting its Amazon Appstore & AWS Developer Day, which will cover everything from how to effectively promote your game on an app store to the ins and outs of running your own virtual world via ECS on Amazon Web Services and (via a panel discussion of devs) how to survive and thrive as an indie dev with zero budget.

Then on Tuesday, Amazon is putting on its Amazon Lumberyard Developer Day to dive deep into its (relatively) new game engine. The day starts off with a look at how to succeed with streamers using the engine's Twitch hooks, digs into Amazon tech you can use to build resilient online games, and examines the challenges you might face in trying to build a scalable AAA game engine.

Also on Tuesday, the Khronos Group -- that member-funded consortium that creates royalty-free open standards -- will be hosting a day full of sponsored sessions aimed at digging into the Khronos APIs (think: Vulkan, OpenGL, WebGL), discussing the role of open standards in cross-platform portability for VR, and taking a look at the success of Vulkan after its first year and what it holds for the years ahead.

Check it out, because you'll get to attend expert talks on cutting-edge topics like using Vulkan to achieve optimum performance in mobile games, using WebGL to create great graphics on the web, and squeezing the best out of Vulkan when you're making PC games. Don't miss it!

For more details on these sessions, as well as all the other great talks taking place at GDC 2017, head over to the conference Session Scheduler. For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas



Related Jobs

Mountaintop Studios
Mountaintop Studios — San Francisco, California, United States
[07.27.21]

Lead Tech Artist
Mountaintop Studios
Mountaintop Studios — San Francisco, California, United States
[07.27.21]

Data Engineer
Mountaintop Studios
Mountaintop Studios — San Francisco, California, United States
[07.27.21]

Senior Gameplay Engineer
Mountaintop Studios
Mountaintop Studios — San Francisco, California, United States
[07.27.21]

Senior Engine/Systems Engineer









Loading Comments

loader image