Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 28, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Cities: Skylines  has sold 3.5 million copies

Cities: Skylines has sold 3.5 million copies

March 13, 2017 | By Alissa McAloon

March 13, 2017 | By Alissa McAloon
    Post A Comment
More: Console/PC, Business/Marketing

Cities: Skylines has sold over 3.5 million copies in the two years since its release, with roughly 1.5 million of those sales falling within the past year alone

The city design and management sim was met with sudden success when it first released in 2015, selling 250,000 in its first 24 hours and reaching one million sold within the span of just two months.

In the years since, an active modding community and continued free and paid content drops from developer Colossal Order have helped keep interest in the game from waning.

“This is a game we had all been working on and dreaming about creating for years,” shared Colossal Order CEO Mariina Hallikainen in a press release detailing the milestone. “Seeing how many people have rallied around it, and seeing the incredible community sharing their cities and mods has been so rewarding and inspiring.” 

At the time of its release, Cities: Skylines had been the fastest selling title published by Paradox Interactive. To this day, it remains a strong asset for the publisher as Paradox recently listed Cities: Skylines DLC and expansions as factors that contributed to a strong end to its first fiscal year as a publicly traded company. 

Related Jobs

Purdue University
Purdue University — West Lafayette, Indiana, United States

Assistant Professor in Game Development and Design
Heart Machine
Heart Machine — Culver City, California, United States

Gameplay Engineer
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Senior Software Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Gameplay Programmer

Loading Comments

loader image