What do you learn in three decades of making games?
At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared some examples, though he was careful to couch his "wisdom" in good-natured humor and acknowledgement that most game dev learnings are, at best, of limited use.
Nevertheless, it was a fascinating talk. Carter started out as one of Britain's famed "bedroom programmers" of the '80s, working on games like Druid before co-creating the multi-million selling Fable franchise with his brother Simon and leading large teams.
In recent years, he has returned to his solo indie roots with games like Spellrazor, and in his talk, he discussed his learnings from 30 years of experience at all scales, and how they can help indie developers aiming to create high quality games while staying sane.
It's well worth watching, so if you didn't get a chance to do so in person, don't miss your opportunity to now watch Carter's talk entirely for free via the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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