Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


28 years later, devs are still making level editors for  Prince of Persia

28 years later, devs are still making level editors for Prince of Persia

April 4, 2017 | By Alex Wawro

April 4, 2017 | By Alex Wawro
Comments
    Post A Comment
More: Console/PC, Design



In the fall of 1989, Brøderbund published game designer Jordan Mechner's seminal platformer Prince of Persia for the Apple II. Now, in 2017, a fan has released a level editor for that original Apple II version of the game: leapop.

Fellow devs may appreciate that the editor is licensed for modification or redistribution (under the terms of the GNU General Public License), so you can download the tool and poke around to see how it was done.

In a broader sense, it's just nice to see a game released in '89 still maintains a mod scene, almost thirty years after its release. Such enduring fan engagement is rare, though not unheard of; the original Doom modding community is still very much alive and kicking, for example, even though the game was released over 20 years ago.

For more insight into how the original Prince of Persia was made, have a look back at this classic postmortem of the game Mechner gave at GDC a few years ago.

 

 



Related Jobs

Magic Leap
Magic Leap — Plantation , Florida, United States
[04.23.18]

Game Designer
Pixel Pool
Pixel Pool — Portland, Oregon, United States
[04.23.18]

Software Engineer
Starfall Education Foundation
Starfall Education Foundation — San Diego, California, United States
[04.20.18]

Senior Game Designer for Educational Games
Bad Robot Productions, Inc.
Bad Robot Productions, Inc. — Santa Monica, California, United States
[04.20.18]

Creative Director - Design









Loading Comments

loader image