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Video: Devs deconstruct their own outdated advice for indies

April 10, 2017 | By Staff

Time marches on, the indie landscape evolves, and sometimes the well-meaning advice you gave five years ago turns out to be total garbage. 

At GDC 2017, four brave game devs -- Lisa Brown, Rami Ismail, Liz England, and Dan Cook -- took the stage to reflect on bits of game development advice they adamantly stood by several years ago that they consider bad ideas today.

It was a fun, insightful talk about everything from F2P business practices to staying motivated as an indie, and it wasn't all about poking holes in outdated advice; the four devs also shared tips for critically questioning even the best advice, which should be enduringly useful.

If you missed this talk at GDC earlier this year, no worries: now you can watch the whole thing for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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