Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chat with the ex-BioShock developers behind Perception at 3PM EDT

April 14, 2017 | By Bryant Francis




A while back, we had Bill Gardner, former BioShock level designer on our stream to discuss the making of BioShock’s opening hours. While we were chatting with him, Gardner reminded us that he’s been working on a new game called Perception. It’s a horror game that puts players in the perspective of a blind character, which was a strong enough pitch for us to invite Gardner back to the show to discuss his development process. 

So today at 3PM EDT, we’re going to be playing an early build of Perception and chatting with Bill and Amanda Gardner about their work on the game. If you’ve got more questions about making BioShock, or want to learn what it’s like to transition from triple-A to indie development, join us in Twitch chat to ask your questions of Bill and Amanda. 

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 



Related Jobs

Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[08.21.19]

Senior Systems Designer
Street Smarts VR
Street Smarts VR — San Antonio, Texas, United States
[08.21.19]

Senior Producer/Game Designer
The Walt Disney Company
The Walt Disney Company — Glendale, California, United States
[08.21.19]

Game Designer, Creative Development
Wargaming Mobile
Wargaming Mobile — Berlin, Germany
[08.21.19]

Lead Producer









Loading Comments

loader image