Thinking about how to best design a vibrant, believable city for your next game?
If you weren't at GDC 2017 you missed a great talk on just that topic from CD Projekt Red's Kacper Niepokolczycki, in which he ran down (from early concept to final pass) the process of creating the digital city of Beauclair.
The medieval metropolis is the centerpiece of The Witcher 3: Wild Hunt's final downloadable content pack, Blood and Wine, and Niepokolczycki's talk revealed what kind of technical restrictions CDPR faced when working on Beauclair -- and how it overcame them.
It was a great talk, and if you missed it the first time around you can now watch it entirely for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Americas