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Dontnod Entertainment’s episodic title Life is Strange has sold over 3 million copies since its initial release in early 2015.
The French developer revealed that milestone in a blogpost, right alongside the announcement that it has been working on a sequel to Life is Strange since the original game was given a physical release in 2016.
The game deals with some serious subject matter, and while that no doubt helped drive its success, tackling real-world problems through game design is no easy feat. Dontnod's Michael Koch and Raoul Barbet, co-directors of the original game, offered some insight into how their team apprached that process at GDC last year.