Let's say you were thinking about making a side-scrolling action game that takes inspiration from the design philosophy of From Software's Dark Souls games. How would you do it?
That's exactly what Salt & Sanctuary devs Michelle and James Silva got into when they took the stage at GDC 2017 discuss the game's origins and early development days.
In the process of their dynamic, free-flowing postmortem they opened up about their insane development cycle, one that yielded what they say is an unbelievable amount of content for a two-person studio.
They also spoke openly about the experiences and challenges they faced in moving to a new platform, the road to release, and beyond.
The talk was informative and insightful, especially if you're also working with a small team to release your self-published game. Now, you can watch their talk for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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